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Welcome To ERP - Experienced Role-Playing!

Echoes of SalvationTM is designed on the unique ERP - Experienced Role-PlayingTM game system.

  • Free-Form Role Playing - Develop your character unbound by racial and class restrictions.
  • Diverse Prayer/Spell System - Master your choice of personalized spiritual spheres.
  • Powerful Levelling - Gain experience often, growing your character the way you choose.

 

Checkout Various Previews: Download some teasers for the Echoes of SalvationTM RPG at rpggeek.com! (please note: these are still a work in progress) Goto Listing

Experienced Role-Playing

Echoes of Salvation

Echoes of Salvation is a powerful free-form Christian role-playing game set in a world where God has been forgotten and the devastating battles between the forces of angels and demons rip deep scars in the land. But, the deeper the darkness, the brighter the light of hope burns and the louder the cry for salvation. See Products
Experienced Role-Playing

ERP - Experienced Role-Playing

Experienced Role-Playing is a tabletop, pencil and paper role-playing system designed around freedom and customization. It was created and moulded through years of testing into a system where players are able to shape and grow their characters, customizing and specializing them as their imagination guides. See Products
Tabletop Card Games

Card Games

Tired of role-playing? Want more variety than just board games?. Card games are both customizable and non-customizable card games where players use various cards (and sometimes tokens and dice) to play out various scenarios and battles. Some are simple, some are complex. Some are social. But all are fun! See Products
Board Games

Board Games

ERP isn't just about role-playing. Sometimes you just want to get the family gathered together around the table and have some simple fun around an entertaining board game. Try them out and create some family memories. See Products
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The Master Craftsman

In my second year of Bible College we were asked to write a parable. This was mine. Reading it now, the sword forging process is a little off, but it still powerfully speaks to my heart and reminds of God and His work in our lives.


I have chosen for my own parable the concept of metal casting and sword forging. While this is obviously not something most people do, I do believe it can be greatly linked to Christianity in many areas. Anyway, here it is:

Think of a man, a swordsmith in our modern age. He knows of modern ways and methods, but thinks little of them. Instead, he uses old methods, tedious methods, time consuming methods, methods without the help of machines, methods that require great effort and extreme care, methods that must be mastered to perfection if his craft is to be of any worth, methods that - because of all these things - will produce something far finer than what any machine process could. He starts with steel and iron, first heating them to such extremes as to remove all impurities. Then he proceeds to hammer out the metal, fold it together, and hammer it out again, doing this over and over to rid the metals of any remaining impurities and to strengthen it. Only to then again return to the furnace and begin again. He repeats this process until he is satisfied that the metal is perfect, regardless of how long it may take, for even the smallest impurity will weaken the blade (and even if that weakness is so small it makes no difference it must be removed for the crafter will know it is there and would never be able to let it remain for he would always remember it when looking at the blade) - no, the metal must be worked beyond being even flawless.

And, now that the metal is prepared, the crafter can begin on the work that will result in the blade. He carefully folds and refolds the metal, each layer increasing the strength that the blade will have, making each fold as close and compacted to the last as possible. After thousands upon thousands of layers have been made and set the crafter heats the un-worked blade just hot enough so that it becomes soft enough to hammer without causing it to stress. Slowly he works, sweating as he shapes the blade until it is ready. Now he takes clay and applies it to the blade, starting with a thin layer on the blade edge and working to a thicker layer on the back of the blade before heating up the blade one final time before quenching it. This clay causes the blade to cool at different speeds. The blade edge where the clay is thin cools instantly, creating a hard edge that can be sharpened while the other areas of the blade cool much slower, resulting in the metal being softer and more durable, thus allowing the blade to suffer even the greatest impacts that would shatter any other normal blade.

Now that the blade has been cast, it is carefully sharpened, set in a hilt and a scabbard made. The result is a blade of such fine quality that to test it, the crafter throws a silken cloth into the air and slowly arcs the blade through it as it falls and lands in two severed pieces. The craftsman smiles. His months of effort and tedious methods have proven worth it. Filled with joy he turns to the furnace to begin again...

  • Why a Christian theme? Many role-playing games have a strong magical element that focuses on magic and sorcery. From a Christian perspective, even though this is make believe, it is not something that one should play, in the same way that we would not play a game where we play as make believe porn stars. The Bible is clear that the very concept of magic and sorcery is detestable to God. However, the spiritual world is real, and to simply shun away is not the answer. In regard, the purpose of taking a Christian stance is to present a world, not where there is no magic, but a world in which magic is real, and shown for what it really is. In Echoes of Salvation, satan is real, but so is God, and God is far more superior, and prayer a far more powerful weapon than magic. The players start as weak disciples of Jesus, weak in prayer and faith in a world strong in corruption and spiritual evil. But as they grow and adventure, their faith and experience grows, allowing them to carry the light of Truth into a world of darkness, with a role-playing system that does not falter on quality and depth.

  • God is Triune, existing as three persons but one God: Father, Son, Holy Spirit. Jesus Christ is the only begotten Son of God, born of Mary while she was still a virgin. Lived a sinless life but was condemn and crucified, taking all the sin of the world onto Himself in death. But he rose again, death and sin having no hold on him, and is exalted at the right hand of God the Father. The Holy Spirit of God works in all men's hearts to lead them to salvation and marks with a seal all believers and empowers them to walk in the power, call and authority of God Almighty. Man was created in God's image, but through the choice of sin was eternally separated from God and destined for Hell. However, through simple belief in Jesus Christ and acceptance of His personal sacrifice, we are forgiven our sins and granted eternal life if we believe in our hearts and confess with our mouths that Jesus Christ is Lord. It is through prayer and study of the Bible, which is the ineffable, inerrant, infallible Word of the Living God, and is the final say in all things, that we grow deeper in our relationship with Christ. Our goal is to please Him. Our purpose is to know Him. Our focus is eternity.

  • Craig Shaw grew up with a love of games, specifically tabletop role-playing games and collectable trading card games. He played Pokémon and Tomb Raider, and was a top player of Magic: the Gathering. He also tried various role-playing games but was dissatisfied with them and spent many years developing and refining his own. However, in 2005 he joined CBI - Christian Bible Institute at His Church Pinetown. After setting his life focus on God he threw out all his fantasy-based games, including the very game he had spent so long designing, however, his love for games remained. He toyed with the idea of creating a Christ-based game, gave it to God and shelved it. He continued his studies for three years and got his Diploma in Ministry. He spent time working as an art teacher and also a comic book designer. Now, after an eight year hiatus, he has taken up his mantle and, drawing on his knowledge and experience of games and his studies from Bible College, has began work on a deep-themed Christian role-playing game which he hopes will bring honour and glory to his Lord and Saviour, Jesus Christ.

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